After 4-5 revisions, I’ve finally created a base template for a character sprite. This only shows the walking animation for the character facing south, so I have to repeat this process 3 more times to give the character 3 more directions. Another 10 hours of work left I guess.
No work had been done on ROAR yet – mainly because I’m exhausted from 2 parallel projects for now. I’ll resume working on the render code later today. Should be able to complete it by tonight.
Here’s the character animation:
Shaded

Back view

Side view

Death by petrification

The game design had been simplified (and as a result, became more challenging I suppose) in a way. Death in the game now turns the character either into a monster, or into a rock statue through petrification. Losing all your health turns you into a statue, while losing all your sanity turns you into a monster. This means that every death, while dropping off items for the next survivor to pick up, will turn itself into a barricade which may or may not be a hindrance to the player.
A mockup:
