Sigh, I’m not even 50% done with GORE before the deadline hits me like an unstoppable train.
Today is the date I promised to begin the 7DRL challenge. And begin I shall. Here’s the game description, with the MASSIVELY cut down features list.
InfestedRL is a coffee-break roguelike where you play the role of an amnesiac survivor trapped in a stone labyrinth, surrounded by devious monsters. You have no means of killing them, and you are not going to risk to find out how.
You need to survive, and escape.
In your cloudy memory you remember an exit 4 levels above you. With monsters chomping down the front door, you take one last look at the coffin where you awake from, before slipping out the rear door.
Good luck. You’ll need it.
Gameplay
In the labyrinth, you may find 3 items, each which would improve your survival odds. First up is the buzzer. Drop it and it’ll start buzzing, attracting the attention of all sound-sensing beasts. Next is the scent suppressor kit, which is a form-fitting full bodied suit you can wear to hide your scent for 20 turns. Finally, there’s the emergency construction kit, which you can use to build barricade blocks which will hamper the progress of the monsters hot on your tail.
For all you know, there are only two kinds of monsters: chompers and whiners. Chompers hob around with a maw full of teeth, and seek out prey by noise. Whiners on the other hand slither around like disgusting slugs, searching for prey by their scent.
Also, you have a special ability called the desperation feat. You can trigger this to stun all monsters on screen for 5 turns, but the catch is every use of this desperation feat reduces your sanity by 1. If you lose all sanity points, you become a monster yourself.
Finally, you have health points. Every time a monster takes a bite off you, you lose a point of HP. When it reaches zero, you turn into stone – a grisly reminder to all other survivors of the consequence of failing. When you die, you, the player, will get to control another survivor back on the first level. The game world is persistent – any barricades erected by the last survivor will remain, and all chests looted will stay empty. There are a finite number of items available in the labyrinth. Good thing is, when a survivor dies (turned into stone), you can break the statue to get back the items held by that survivor. If a survivor turns into a monster, items held are automatically dropped.
There you go, the complete description of the game. Wish me good luck!
UPDATE 4.13 AM:
Done:
- Finished renderable and animations
- Got a character moving on the screen
Next:
- Write camera code
- Move the character around the screen
- Render floor tiles
- Culling algorithm for the camera
UPDATE 6.10 AM
Done:
- Tested tween animation
- Rendered ground tiles
Next:
- Write camera code
- Move character around the screen
- Culling algorithm for the camera