Post-Apocalyptic CRPG set in a tropical jungle setting
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Sep 4
Just a quick update.
I’m migrating the entire GORE engine to C++.
That’s all for now.
hi there! well i’m not quite sure where you’re coming from, but c# with xna is not an option?
I’m planning for multiple platforms. Using SFML and C++ for that. C# ties me down to Microsoft, and that I’m not really comfortable with.
ah yeah i see! well that’s reasonable. i just asked because i’m developing with c# and xna and somehow i seem to like it
A blog by Splintered Core's Lead Designer, Ruben Tan, detailing the day by day challenges he is facing in developing the game series.
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