Archive for September 14th, 2010

Changes to mutant species

In my previous post, I talked about the various mutant species in the world of Splintered Core. Specifically, I mentioned that the Pure Men always have their protective gear on because they believe that there are still mutagens in the air.

Well, originally in my world design, I wanted to have people living in “biodomes”, and everybody (except for the minority mutants) would walk around the world donning protection suits of some kind. Then it hit me that this would be a major pain in the ass, design wise. Travel would be inconvenient, and people would avoid combat at all cost for fear of damaging their suits.

In short, this won’t make sense.

So I made some changes. Now mutagens are no longer partying in the atmosphere. The air is largely clean, and it is entirely safe to walk around without any protection of any kind. Pure Men no longer wear biosuits to protect themselves from turning into hideous mutants. Rather, it’s more of a cultural icon for them, which they wear proudly in recognition of their purity over the other races.

With this, I’ll need to change the description of wanderers too. Instead of being people mysteriously immune to the mutagen, I decided to elevate their mystical status by giving them extremely pale skin, lavender eyes and fangs. OH NOES, VAMPIRES! IT’S FALLOUT 3 ALL OVER AGAIN!

Just kidding.

Wanderers are now indistinguishable from normal humans (non-Pure Men humans), except for two features: tattoo-like birthmarks (which is unique for every wanderer) on the left breast, and segmented tendrils covered in black carapaces for hair. They are by far the rarest of all mutants, and prefer a life of solitude.

Like vampires. Ho ho. Okay fine, I’ll stop the vampire jokes.