In order to make designing the world easier, I’ve decided to write down the racial distribution for Oasis. Below are the major locations only. Major locations are places that HAS to appear in the game, and are critical to the main quest, while minor locations can be cut from the final game if we do not have enough resources.
Note that the distribution only counts residents in that particular town.
Major Locations
- Redwater
In Redwater, ALL crops are owned by Pure Men. They control the town, while the rest mainly work as various miscellaneous professions. Hulkers and Scarrens mostly work as guards and manual labor, while Ironjaws and Humans work in the trade and manufacturing sectors.
Pure Men: 45%
Scarren: 12%
Hulker: 3%
Ironjaw: 5%
Wanderer: 13%
Human: 22%
- Bleen
Bleen is the trade center of Oasis, and as a result half of its denizens are merchants (mostly Humans) while the other half are mostly mercenaries (mostly Scarrens). There’s also a small but still sizable population of Ironjaws in the town mostly working as smiths and engineers.
Pure Men: 5%
Scarren: 33%
Hulker: 2%
Ironjaw: 12%
Wanderer: 8%
Human: 40%
- Whisper
Whisper is mostly a Human town, with Pure Men trade liaisons stationed there to streamline the fabric trade process. Over time the population of Pure Men grew, as they saw Whisper as one of the very few locations in Oasis that are largely “free” of mutant populations.
Pure Men: 23%
Scarren: 5%
Hulker: 0%
Ironjaw: 0%
Wanderer: 10%
Human: 62%
- Forchan
Forchan’s population is hard to document, with it being only a temporary meeting ground for bandit groups for trade and entertainment. While most of its denizens are scoundrels, it is interesting to note that Forchan is perhaps one of the very few towns in the Wildlands to spot a multi-racial population living together in relative harmony.
Pure Men: 15%
Scarren: 12%
Hulker: 10%
Ironjaw: 11%
Wanderer: 19%
Human: 33%
- Lorekeep
The secretive lorekeeper’s headquarters are mostly filled with Wanderers, Humans and Hulkers. Hulkers, while not part of the lorekeeper group, are in Lorekeep as general workers. It is interesting to note that the Hulkers are the original natives of the Lorekeep caverns.
Pure Men: 0%
Scarren: 2%
Hulker: 55%
Ironjaw: 0%
Wanderer: 23%
Human: 20%
- Wrench
Wrench is a town founded and ruled by Ironjaws, and is seen by most Ironjaws as the only town that resembles their homeland of Hades. There is a small but notable population of Scarren there, mostly working as body guards for the town committee.
Pure Men: 0%
Scarren: 11%
Hulker: 0%
Ironjaw: 83%
Wanderer: 6%
Human: 0%
- Barnacle
Like Forchan, Barnacle spots a more balanced racial distribution, due to its status as the busiest (and probably only) port in Oasis. Unlike Forchan however, the balanced distribution often leads to inter-racial brawls and conflicts.
Pure Men: 25%
Scarren: 12%
Hulker: 8%
Ironjaw: 26%
Wanderer: 12%
Human: 17%
- Blacksoot
Blacksoot has a majority of Ironjaws working in the gun forges, with a smaller population of Pure Men manning the trade depots. Scarrens and humans largely work for the Pure Men as general workers, haulers and guards.
Pure Men: 28%
Scarren: 13%
Hulker: 0%
Ironjaw: 41%
Wanderer: 6%
Human: 12%
- Spike
Spike was liberated by the Saberions shortly before the beginning of the game, and thus most of the population there are Saberions. Pure Men are shot on sight. Most of its original denizens are humans, but due to the Saberion hatred for Pure Men they are often discriminated against, even though they have little to nothing to do with the Combine.
Pure Men: 0%
Scarren: 43%
Hulker: 16%
Ironjaw: 27%
Wanderer: 4%
Human: 10%
- Severim
Used as a staging ground for the Combine’s invasion into Oasis for resources, Severim is populated largely by military personnel, all of them Pure Men. The original natives of the town are all Humans, and are responsible for maintaining the facilities in the town.
Pure Men: 88%
Scarren: 0%
Hulker: 0%
Ironjaw: 0%
Wanderer: 0%
Human: 12%
